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#npcChange the copies "npc16" to "npc17" and you can edit the other two names (first one is singular, second one is plural, like the difference between man and men, First one affects what their name shows up as in taverns and such, second one kinda seems like what they put "lord/lady" in front of, so you can have your companions first name be like "John, the knight" and the second name be "John" and when he's given a fief and made a lord he will be "Lord John" instead of "Lord John, the knight")
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If you have installed python properly, to open them, right click on them and choose "Edit with IDLE" (right under open). These four files are module_info.py, module_scripts.py, module_strings.py and module_troops.py While your at it, make a copy of your native fold and rename it so you don't screw up your native files, while making your companions.
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Maybe make a new folder on your desktop called "My M&B Mod." Or you could extract it into its own folder in the M&B modules folder, that's what i did because i was constantly switching between the two.Īnd a clean copy of Native, if you used any mods on your native folder like tweakmb your gonna want to get a clean install, which you can get from You can extract the modsystem files anywhere really, but preferably in their own folder. ^You must do this otherwise you won't be able to open the. To install Python, refer to section 1.2 of this topic: Most will include instructions on how to install their particular mods so if you run into any problems, consult their instructions to see if anything was missed.With special thanks to iggorbb for showing me how to make my own companions. Some mods may require additional steps if they include texture packs or other files that change the core gameplay. If you have not modded your game in the past, it will be set to native by default.
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